Patch 3.3.2

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tsjoen
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Patch 3.3.2

Post by tsjoen » 26 Jan 2010 09:49

- Patch 3.3.2 is not this week

Patch 3.3.2 Patch Notes:
Dungeon and Raid
Icecrown Citadel

* The Scourge and the Lich King's last hold, Frostwing Hall will be added to the game. However, in order to enter the wing, the Ashen Verdict must shatter the barrier first.


Halls of Stone

* Since Brann Bronzebeard exercised constantly, he will walk faster during the escort.


Forge of Souls

* Devourer of Souls will cast Mirrored Soul less frequently.
* Trash mobs Spell Reflect abilities have been changed. It now has a cast time, 2 charges, and chance to reflect reduced to 75% from 100%


Nexus

* Anomalus casts Create Rift only once now. (Down from 3)


Ahn’Kahet: Old Kingdom

* Elder Nadox’s now spawns only one Ahn’kahar Guardian.
* Jedoga Shadowseeker air phase now only happens once.
* Some monsters between Jedoga Shadowseeker and Herad Volazj have been removed.


Pit of Saron

* Dead players are now able to enter the dungeon during Krick and Ick or Forgemaster Garfrost encounter.


Utgarde Pinnacle

* Players only need 3 harpoons to bring down Skadi’s drake during the encounter. (Down from 5)
* Svala Sorrowgrave now casts Rituals of Sword only once. (Down from 3)


Vault of Archavon

* Toravon the Icewatcher has been added to the Vault of Archavon. He awaits your challenge in both 10 and 25 man difficulty


Violet Hold

* New portals will open faster after players defeat bosses


Arena

* With brand new rewards, Season 8 is officially starting!


Druid (Forums / Talent Calculator)
Balance

* Earth and Moon: This talent now increases your spell damage by 2/4/6% (Up from 1/2/3%)


Shaman (Forums / Talent Calculator)
Elemental

* Shamanism: This talent now increases your Lightning Bolt or Chain Lightning spell damage by 4/8/12/16/20% (Up from 3/6/9/12/15%) and Lava Burst spell damage by 5/10/15/20/25% (Up from 4/8/12/16/20%)


Warlock (Forums / Talent Calculator)
Affliction

* Shadow Embrace: Now stacks 3 times (Up from 2) Healing reduction effect reduced to 2/4/8/10% (Down from 3/6/9/12/15%)

Demonology

* Demonic Pact: This talent now increases your spell damage by 2/4/6/8/10% (Up from 1/2/3/4/5%). The buff effect to the party or raid members is unchanged.

Destruction

* Conflagrate: Periodic Spell damage increased to 40% (Up from 20%)
* Empowered Imp: Damage done by imp increased to 10/20/30% (Up from 5/10/15%)
* Improved Shadow Bolt: Now increases Shadow Bolt damage 2/4/6/8/10% (Up from 1/2/3/4/5%)


Warrior (Forums / Talent Calculator)
Protection

* Concussion Blow : Damage is decreased by 50%, but threat generated by this ability remains still.
* Devastate: Damage is increased to 120% (Up from 100%)
* Shield Slam: Damage increment from block value decreased, and starts to decrease from lower block value. If your gear is almost High-end, players won’t really recognize the change. In addition, threat generated by Shield Slam is increased by 30%
* Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.


Player Interface

* Party leader created by Dungeon finder is now called “Guide”
* Promoted players in raid now able to do Ready Check


Item

* Ashen Verdict Faction Ring now offers new ring to Strength dominant classes.
* Tier 10 Elemental Shaman set 4-pieces effect (redesigned): Whenever Lava burst successfully casted on the target, it increases Flame Shock duration by 6 sec
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Dust
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Re: Patch 3.3.2

Post by Dust » 26 Jan 2010 12:39

They actually got around and nerfed the easy heroics? I guess people moaned too much that they'd be too boring when waiting for the boss to do is special/wait for doors.
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Re: Patch 3.3.2

Post by Kristal » 26 Jan 2010 12:40

Dust wrote:They actually got around and nerfed the easy heroics? I guess people moaned too much that they'd be too boring when waiting for the boss to do is special/wait for doors.
As far as I understand that's mainly it, because dps is generally so high, people spend more time waiting for a stupid special ability to finish than actually doing anything. Think the distinction is between mechanics that make encounters hard and those that just make them longer :p
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Re: Patch 3.3.2

Post by Bonescyth » 26 Jan 2010 13:01

hmmm increased LB and LvB dmg ?:)
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Re: Patch 3.3.2

Post by Neferata » 26 Jan 2010 13:09

Woohoo, two cheers for affliction (shadow embrace and improved shadow bolt) :D
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Re: Patch 3.3.2

Post by Fangfury » 26 Jan 2010 14:07

tsjoen wrote:Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.
This change really annoys me. The reason being is that for PvE its rare that you get to use it, and great when you have the chance.

Its the PvP gits that have called for this change, moaning idiots.
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Re: Patch 3.3.2

Post by MindyMcfly » 26 Jan 2010 14:37

Like they could make heroics feel any less 'heroic'.
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Re: Patch 3.3.2

Post by Xureon » 26 Jan 2010 15:46

Mm...

they should add "hard" difficulties or something, that reward Frost emblems on all bosses, and are of sensible difficulty for current gear.. :)
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Re: Patch 3.3.2

Post by Dust » 26 Jan 2010 17:46

or they could scale enemies with our gear... so they would always be as strong as we are...

but... hmm... wouldn't that make gearing up pointless? Tricky tricky...
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Re: Patch 3.3.2

Post by MindyMcfly » 27 Jan 2010 10:38

Even worse as my daily 'heroics' often dump me with a tank in greens and blues. I actually had to leave a HoR after about 20 wipes :(
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Re: Patch 3.3.2

Post by Noshow » 27 Jan 2010 10:44

I sure hope they will add in Culling of Strat, the first bit takes waaaaaaay too long :)
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Re: Patch 3.3.2

Post by Esoteric » 27 Jan 2010 22:46

Noshow wrote:I sure hope they will add in Culling of Strat, the first bit takes waaaaaaay too long :)
They already explained they not gonna do that, took them too long orso to fix that.
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Re: Patch 3.3.2

Post by Xureon » 28 Jan 2010 04:13

Dust wrote:or they could scale enemies with our gear... so they would always be as strong as we are...

but... hmm... wouldn't that make gearing up pointless? Tricky tricky...
Hah!... They're of course already doing that... just hiding it behind new instances.. getting gear is pointless, you always get harder content anyway :P
But everyone keeps doing it anyway of course because they do want to do that new content. Ah well...

But yes... if they keep going as they do, they might just do that :roll: and let us choose a difficulty ourselves that will automatically change the gear iLvls,...
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Re: Patch 3.3.2

Post by MindyMcfly » 28 Jan 2010 10:42

The big issue is reward.

The only reason I goto the old Heroics is for two Frost Emblems.

The only reason I goto ToTC is for the trinket (grrrrrrr :evil: )

I guess it depends on your motivation, saying that, Im looking forward to Heroic Deadmines :wink:
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Re: Patch 3.3.2

Post by Esoteric » 28 Jan 2010 11:15

MindyMcfly wrote:Im looking forward to Heroic Deadmines :wink:
Ha the only reason i wanna see that is, because TCW was originally named The Deadmines CLub in closed Beta :p

whoohoo back to the best times of WoW :lol:


BTW:

Requires The Ashen Verdict - Exalted

Ashen Band of Endless Might

+99 Stength
+107 Stamina
Yellow Socket
Socket Bonus: +4 Strength
Equip: Improves critical strike rating by 59.
Equip: Improves hit rating by 59.
Equip: Chance on hit to increase your attack power by 480 for 10 sec.

Isnt the AG ring a bit better then? i mean they have +AP and 88 AG :(
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