4.0.6 PTR notes

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Etherus
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4.0.6 PTR notes

Post by Etherus » 06 Jan 2011 20:46

Achievements Changes
Originally Posted by Blizzard Entertainment
Quests

* Silverpine Forest Quests now requires 55 quests, down from 60.
* Ashenvale Quests now requires 62 quests, down from 80.
* Dustwallow Marsh Quests now requires 48 quests, down from 50.
* Un'Goro Crater Quests now requires 41 quests, down from 45.
* To Hellfire and Back now requires 76 quests, down from 80.
* To Hellfire and Back now requires 86 quests, down from 90.
* Sinking into Vashj'ir now requires 140 quests, down from 160.
* Deep into Deepholm now requires 110 quests, down from 125.
* Unearthing Uldum now requires 105 quests, down from 108.


Spell Changes
Originally Posted by Blizzard Entertainment

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood

* Blood Strike damage is increased by 12.5% for each of your diseases on the target, up from 10%.
* Heart Strike now deals 120% weapon damage, up from 100%.
* Blood Boil base damage increased by 20%, from 297 to 357.
* Blood Presence now increases armor contribution by 30%, down from 60%.
* Death Strike now heals for 15% of the damage sustained, down from 25%.
* Crimson Scourge now has a 5/10% chance to proc from melee attacks on a target infected with your Blood Plague. (Old - 50/100% chance to proc from Plague Strike)
* Will of the Necropolis no longer regenerates a Blood Rune but makes your next Rune Tap free instead.


Frost

* Runic Empowerment wording changed to add "successfully" use Death Coil, Frost Strike, or Rune Strike.
* Rune Strike now deals 180% weapon damage, up from 150%.
* Might of the Frozen Wastes now also has a 4/8/12% chance to proc from your melee attacks. 15/30/45% chance to proc from auto attacks remain the same.
* Killing Machine no longer affects Icy Touch.


Unholy

* Scourge Strike now deals an additional 18% Physical damage done as Shadow Damage for each disease on your target. Up from 12%.
* Unholy Might now increases your Strength by 5%, down from 10%.
* Desecration now also affects Necrotic Strikes.


Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance

* Typhoon now deals nature damage to target in front of the caster within 30 yards.
* Shooting Stars now lasts 12 sec, up from 8 sec.
* Balance of Power now increases spell hit rating by an additional amount equal to 50/100% of any spirit gained from item or effects. (Old - Just 50/100% of your Spirit)


Feral

* (Mangle) Mangle now deals 300% normal damage, down from 360%. Additional damage reduced by 17%, from 1044 to 870.
* Thrash base damage has been reduced by 17%, from 243 to 202. Bleed effect base damage also reduced by 17%, from [ 7.8% of AP + 455 ] to [ 7.8% of AP + 379 ]
* Lacerate damage has been reduced by 17%, from [ 11.5% of AP + 295.99 ] damage + [ 0.038% of AP + 118.4 ] bleed over 15 sec to [ 9.58% of AP + 246.66 ] damage + [ 0.032% of AP + 98.65 ] bleed over 15 sec.
* Frenzied Regeneration now regenerates 0.15% of max health for each point of rage, down from 0.3%.
* Swipe base damage has been reduced by 17%, from 171 to 143.
* Maul now scales from 30% of Attack Power, down from 36%.
* Berserk no longer clears the effect of Fear or makes you immune to Fear for the duration.
* Pulverize now deals 100% weapon damage, down from 120%. Base additional damage reduced by 17%, from 541 to 450.
* Leader of the Pack now causes you to gain 8% of your maximum mana, up from 4%.
* Thick Hide now increases armor while in Bear Form by an additional 26/52/78%, up from 11/22/33%.


Restoration

* Omen of Clarity now procs from damage spells and attacks instead of proc from damage and healing spells.
* Rejuvenation now costs 16% of base mana, down from 26% of base mana.
* Nature's Bounty proc effect removed and replaced with a new effect - Increases the critical effect chance of your Regrowth spell by 20/40/60%. In addition, when you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 10/20/30%.
* Empowered Touch now increases direct healing done by Healing Touch, Regrowth, and Nourish. (Old - Increased healing by Healing Touch and Nourish only)


Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery

* Kill Command now scales from 51.6% of Ranged Attack Power, up from 43%.


Marksmanship

* Kill Shot additional damage increased by 50%, from 362 to 543.
* Aimed Shot! now deals 102.5% ranged weapon damage, up from 95%.
* Chimera Shot base damage has been increased by 11%, from 973 to 1081.


Survival

* Into the Wilderness now increases Agility by 10%, down from 15%.


Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

* Arcane Brilliance now costs 26% of base mana, down from 31% of base mana.
* Counterspell no longer generates a high amount of threat.


Frost

* Ice Shards (Rank 2) effect now lasts 2 sec, up from 1.5 sec.


Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy

* Divine Plea now gives you 12% of your total mana over 9 sec, up from 10% of your total mana over 15 sec.
* Light of Dawn base healing has been reduced by 40%, from 1008 - 1124 to 605 - 675.
* Tower of Radiance no longer affects Holy Light.


Protection

* Blessing of Kings now costs 19% of base mana, up from 6% of base mana.
* Shield of the Templar (Rank 1) now reduces the cooldown of Guardian of Ancient Kings by 40 sec, down from 45 sec. Other ranks unchanged.


Retribution

* Mastery: Hand of Light has been revamped - Your Templar's Verdict, Crusader Strike, and Divine Storm deal 20% additional damage as Holy damage. Each point of Mastery increases the damage by an additional 2.5%.
* Blessing of Might now costs 19% of base mana, up from 5% of base mana.
* Divine Purpose now has a 7/15% chance to cause your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed. (Old - 20/40% chance to generate Holy Power)


Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline

* Levitate now lasts 10 min, up from 2 min.
* Power Word: Fortitude now costs 22% of base mana, down from 69%.
* Power Word: Shield now scales from 87% of spell power, up from 41.8%. Base absorb increased by 110%, from 3906 to 8136. Now costs 25% of base mana, up from 19% of base mana.
* Focused Will now reduces all damage taken by 5/10%, up from 4/6%.
* Grace can now be active on multiple targets at a time.
* Strength of Soul now also rpocs from Greater Heal and Flash Heal.
* Pain Suppression no longer increases resistance to Dispel mechanics.
* Rapture now energizes you with 2/4/6% of your total mana, up from 1.5/2/2.5%.
* Atonement now affects a friendly party or raid target within 15 yards, up from 8 yards.
* Improved Power Word: Shield now also increase the damage absorbed by an additional 15/30% when Power Word: Shield is cast on yourself.


Holy

* Holy Word: Chastise now has a 30 sec cooldown, up from 25 sec.
* Chakra's state now last 1 min, up from 30 sec.
* Blessed Resilience now increases all healing received by 15/30%, up from 5/10%.
* Holy Concentration now increases mana regeneration by 15/30%, up from 10/20%.
* Surge of Light now also procs from Flash Heal and Greater Heal.


Shadow

* Shadow Protection now costs 22% of base mana, down from 62% of base mana.


Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat

* Combat Readiness now lasts 20 sec, down from 30 sec. Now expires after 10 sec, up from 6 sec.
* Combat Potency now also affects Main Gauche attacks.
* Revealing Strike now increases effectiveness of your next offensive finishing move on the target by 35%, up from 20%.


Subtlety

* Smoke Bomb now lasts 5 sec, down from 10 sec.


Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Just a few additions of Glyph in spell tooltips to properly reflect their effects when you use them. Nothing new.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction

* Drain Mana has been removed.
* Drain Life (Soulburn) base damage has been decreased by 13%, from 125 to 109.
* Curse of Exhaustion now reduces movement speed by 30%, down from 50%.


Demonology

* Inferno no longer increases the radius of Hellfire.


Destruction

* Shadow and Flame effect can now also proc from Incinerate.


Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms

* Lambs to the Slaughter now stacks up to 3 times, lasts 15 seconds and affects Slam - Your Mortal Strike causes the Slaughter effect, which increases the damage of Execute, Overpower, Slam and Mortal Strike by 10%. Lasts 15 sec. Stacks up to 1/2/3 times.
* Juggernaut no longer increases the cooldown of Charge by 5 seconds and now makes Charge and Intercept share a cooldown instead. Now increases the duration of your Charge stun by 2 sec.


Fury

* Raging Blow now deals 80% weapon damage, down from 110%.
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Re: 4.0.6 PTR notes

Post by Etherus » 06 Jan 2011 20:46

I have to say some of the Priest changes I am loving :))!
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Re: 4.0.6 PTR notes

Post by Dust » 06 Jan 2011 20:58

They said they would buff arcane mages... and THAT is what we get?!
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

* Arcane Brilliance now costs 26% of base mana, down from 31% of base mana.
* Counterspell no longer generates a high amount of threat.
I do what I think is right. But I don't think that what I think is right can not be wrong.
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Re: 4.0.6 PTR notes

Post by Etherus » 06 Jan 2011 22:25

I like the shield changes, while they increase the mana big time, the increase of shield by 208% is a lot and on yourself by 238 if you have improved shield which I assume every disc priest has.
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Re: 4.0.6 PTR notes

Post by MindyMcfly » 07 Jan 2011 09:41

* Curse of Exhaustion now reduces movement speed by 30%, down from 50%.
SON OF A............. :evil:
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Re: 4.0.6 PTR notes

Post by gator » 07 Jan 2011 15:13

Survival

* Into the Wilderness now increases Agility by 10%, down from 15%.
Damn you blizzard!!!
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Re: 4.0.6 PTR notes

Post by Caleen » 07 Jan 2011 15:59

MindyMcfly wrote:
* Curse of Exhaustion now reduces movement speed by 30%, down from 50%.
SON OF A............. :evil:
Does that makes you useless? :p
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Re: 4.0.6 PTR notes

Post by Bonescyth » 07 Jan 2011 16:04

MindyMcfly wrote:
* Curse of Exhaustion now reduces movement speed by 30%, down from 50%.
SON OF A............. :evil:
No more achievement runs for you in blackrock caverns ...since we need someone with a good slowing spell ...:P hahahaha
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Re: 4.0.6 PTR notes

Post by celestial » 07 Jan 2011 16:09

MindyMcfly wrote:
* Curse of Exhaustion now reduces movement speed by 30%, down from 50%.
SON OF A............. :evil:
You should Glyph it mindy, maybe it stuns?
If you say plz because it's shorter than please, I will say no because it's shorter than yes.
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Re: 4.0.6 PTR notes

Post by MindyMcfly » 07 Jan 2011 17:02

LOL, there all going on my list... :wink:
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Re: 4.0.6 PTR notes

Post by Bonescyth » 07 Jan 2011 17:17

MindyMcfly wrote:LOL, there all going on my list... :wink:
rofl :lol:
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Re: 4.0.6 PTR notes

Post by Xureon » 07 Jan 2011 23:18

Etherus wrote:I have to say some of the Priest changes I am loving :))!
Agreed - although I don't see Mind Sear getting buffed yet, despite Blizzard themselves saying Shadow Priest AoE was a little underpowered atm "due to a weak Mind Sear". Well, perhaps it will still arrive.
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Re: 4.0.6 PTR notes

Post by Jasoran » 11 Jan 2011 21:40

* Drain Mana has been removed.
It's not on my action bars anyway.
* Drain Life (Soulburn) base damage has been decreased by 13%, from 125 to 109.
Was anyone using this to do damage? Will the change in damage affect the heal? Isn't the heal kind of pitiful as it is? Drain tanking used to be viable for soloing at least, but not since patch 4.
* Inferno no longer increases the radius of Hellfire.
Nooooooooooooooooooooooooooooo...........
Increased radius Hellfire is the most fun I've had this expansion. Thanks for spoiling that, devs.
How is it overpowered, BTW? Sure, it will damage more targets, but there's a risk vs. reward aspect to consider there. I suppose PvPers whined about it. :roll:
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Re: 4.0.6 PTR notes

Post by shiftnshape » 12 Jan 2011 03:46

Those ware datamined changes not the real ones go and look at t he real changes and then come back and moan
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Re: 4.0.6 PTR notes

Post by MindyMcfly » 12 Jan 2011 10:38

On the Halfus house drain life would be useful if it actually did heal like it did :(
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