highlighting a possible healing issue

Here you can ask everything that's WoW related.

Moderator: Dust

Post Reply
Grumthorn
Die-hard
Posts: 2231
Joined: 01 Jan 1970 01:00
Location: Waterford, Ireland
Contact:

highlighting a possible healing issue

Post by Grumthorn » 20 May 2007 13:38

http://forums.wow-europe.com/thread.htm ... 6856&sid=1


Both noprobs and I have seen this happen to our own heals, with a frequency that makes it more than an occasional irritant. I suggest reading this thread if you're a tank or healer just so you can get an appreciation of the possible issues beyond 'healers suck lol'
Every man's death diminishes me, for I am involved in all mankind.
Therefore, send not to know for whom the bell tolls; it tolls for thee.
Knetter
Die-Harder
Posts: 3057
Joined: 01 Jan 1970 01:00
Location: The Netherlands
Contact:

Post by Knetter » 20 May 2007 13:42

Hmmz, that's not good.
Knetter, Tiny Tank Emeritus

"What we do in life, echoes in eternity"
User avatar
Dust
The Boss
Posts: 9093
Joined: 01 Jan 1970 01:00
Contact:

Post by Dust » 20 May 2007 14:12

I've noticed something similar while tanking the Fire Mage in gruul's lair:
Sometimes his fireball would not hurt me, even tho the hit is visible in combat log (and therefore SCT). This usually happens when I spellsteal at the right moment his spell hits me. Since this is rather beneficial, and I am not entirely sure it's not just imagined, I haven't thought about it much. Maybe the issue is related?
I do what I think is right. But I don't think that what I think is right can not be wrong.
Grumthorn
Die-hard
Posts: 2231
Joined: 01 Jan 1970 01:00
Location: Waterford, Ireland
Contact:

Post by Grumthorn » 20 May 2007 14:14

Dust wrote:I've noticed something similar while tanking the Fire Mage in gruul's lair:
Sometimes his fireball would not hurt me, even tho the hit is visible in combat log (and therefore SCT). This usually happens when I spellsteal at the right moment his spell hits me. Since this is rather beneficial, and I am not entirely sure it's not just imagined, I haven't thought about it much. Maybe the issue is related?
Sounds like a threading issue (race condition) with health tbh. So yes, I'd see those as related.
Every man's death diminishes me, for I am involved in all mankind.
Therefore, send not to know for whom the bell tolls; it tolls for thee.
Jora
Ex-boss
Posts: 2338
Joined: 01 Jan 1970 01:00
Contact:

Post by Jora » 20 May 2007 14:20

As Blizz programmers have achieved to add race conditions to several other things in the past (like with the WSG flags), it is not too unlikely to look for the problem in that area.
Would be kind of hilarious if something as important as health changes are not properly thread safe.
Rakmar
Posts: 403
Joined: 01 Jan 1970 01:00
Contact:

Post by Rakmar » 20 May 2007 14:50

That sucks to hear, hope they fix it fast. How can you play when healers can't do their job properly. It would be like that warriors suddenly can't block anymore :?
Rakmar - Lvl 60 Night Elf Hunter

O xein', angellein Lakedaimoniois hoti täde, keimetha tois keinon rhämasi peithomenoi
Jora
Ex-boss
Posts: 2338
Joined: 01 Jan 1970 01:00
Contact:

Post by Jora » 20 May 2007 14:52

I can understand that Blizzard has problems reproducing or fixing such stuff. Race conditions are a bitch to reproduce.
User avatar
Dust
The Boss
Posts: 9093
Joined: 01 Jan 1970 01:00
Contact:

Post by Dust » 20 May 2007 17:21

Oh, and I also occasionally survive hits far bigger than my health pool by ice blocking. This might be latency based tho.
I do what I think is right. But I don't think that what I think is right can not be wrong.
Gamberra
Die-Harder
Posts: 6141
Joined: 01 Jan 1970 01:00
Contact:

Post by Gamberra » 20 May 2007 22:09

Dust wrote:Oh, and I also occasionally survive hits far bigger than my health pool by ice blocking. This might be latency based tho.
same happens with vanish, a timed vanish have saved me from hits over 11k in the old AQ20 abub fight. the 11k hit was in my log but i didnt die.
i guess its just a latency problem (or concurring actions) and giving the advantage to the player and not to the mob.
Nanaki
Posts: 777
Joined: 01 Jan 1970 01:00
Location: Tiel, Netherlands
Contact:

Post by Nanaki » 23 May 2007 02:11

I've noticed this too. Happened quiet alot that I visualy see my heal land, my log displays it but the person still dies without getting the heal. I've been thinking about this for some time, this is a sync issue that comes with the mmorpg I think. Since milisecs count in certain situations that realy sucks and I think even blizz could do very little to avoid this.
LucyQ NE Furywarrior (enchanting)
Aeliandir NE Shadowpriest (alch, tailor)
Nanaki NE Restodruid (herbs, enchanting)
User avatar
Dust
The Boss
Posts: 9093
Joined: 01 Jan 1970 01:00
Contact:

Post by Dust » 23 May 2007 06:42

This issue is different: Your heal lands, but the tank does not die, he just doesn't get healed.
I do what I think is right. But I don't think that what I think is right can not be wrong.
Nanaki
Posts: 777
Joined: 01 Jan 1970 01:00
Location: Tiel, Netherlands
Contact:

Post by Nanaki » 23 May 2007 10:54

Dust wrote:This issue is different: Your heal lands, but the tank does not die, he just doesn't get healed.
In most situations thats the same dust.
LucyQ NE Furywarrior (enchanting)
Aeliandir NE Shadowpriest (alch, tailor)
Nanaki NE Restodruid (herbs, enchanting)
Grumthorn
Die-hard
Posts: 2231
Joined: 01 Jan 1970 01:00
Location: Waterford, Ireland
Contact:

Post by Grumthorn » 23 May 2007 10:58

over the last 2 nightbane raids I've had this happen 4-5 times (out of maybe 1000 heals).

God its annoying now that I can see it happening clearly.
Every man's death diminishes me, for I am involved in all mankind.
Therefore, send not to know for whom the bell tolls; it tolls for thee.
User avatar
Dust
The Boss
Posts: 9093
Joined: 01 Jan 1970 01:00
Contact:

Post by Dust » 23 May 2007 11:35

Nanaki wrote:
Dust wrote:This issue is different: Your heal lands, but the tank does not die, he just doesn't get healed.
In most situations thats the same dust.
If your heal lands late it's a lag issue. But if it doesn't land at all it's something else. The first is simple lag, nothing anyone can do against (besides optimizing and building some kind of synchronizing protocoll).
The later is probably something along the lines of a race condition, or a locking issue.
I do what I think is right. But I don't think that what I think is right can not be wrong.
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest