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Esoteric
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by Esoteric » 14 Nov 2006 14:15
lol i finaly found out about the weapon upgrades for the 3 stage weapons.
the stage 2 requires primal neither that drops from bosses in the 5 man instances at +- lvl 70 ones.
the stage 3 requires nether vortex its a epic that mostly drop from either hard mode from bosses or only in the raid dungeons.
anyway try to get 20 nether vortexes and 12 primal ones

cause very proffession will need em
ninja mode on "master loot and leroy" :p
btw can some say its a 100% drop from the bosses (the primal nether and nether vortex ? )
Don't micromanage my psychodamage.
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Knetter
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by Knetter » 14 Nov 2006 15:55
Esoteric wrote:lol i finaly found out about the weapon upgrades for the 3 stage weapons.
Welcome to last week.
Nether vortexes will almost surely come from the same instances tier 5 comes from, as I worte earlier in this thread:
Knetter wrote:RE the craftable weapons and armor:
Kalgan wrote:The highest upgraded versions of the weaponsmithing items won't be crafted until guilds are well into tier 5.
So the final stages will not be available to non-raiders.
The vortexes are used for blacksmithing, leatherworking and tailoring, and only for BoP items; at least I assume the LW and TA item who need them are BoP too, otherwise it would be virtually impossible to get enough for blacksmiths to upgrade both of their weapons.
Likely the weapons will be on par with instance drops in those instances, so not even every blacksmith will create them.
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Esoteric
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by Esoteric » 14 Nov 2006 16:08
like i said "i" found out :p didnt check thott for a while :p
but making the axe will save you dkp tho :p
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Knetter
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by Knetter » 14 Nov 2006 16:16
Pff, who needs axes?
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Esoteric
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by Esoteric » 14 Nov 2006 22:16
keep that spirit up knetter and i hope everyone will, that means all axes are for me

including hatched of the sunderd bone and severence :p

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Knetter
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by Knetter » 14 Nov 2006 22:51
I'm looking forward to your dkp. I've seen some nice tanking items to spend them on.

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Esoteric
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by Esoteric » 15 Nov 2006 00:26
btw i have a question on hit rating.
dual wield has now 25% miss in offhand does this stay the same at lvl 70 in BC ? or will it be more or something
cause then its like 18rating times 25 orso ?
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Knetter
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by Knetter » 15 Nov 2006 08:10
Esoteric wrote:btw i have a question on hit rating.
dual wield has now 25% miss in offhand does this stay the same at lvl 70 in BC ? or will it be more or something
cause then its like 18rating times 25 orso ?
It's 25% on every level up to 60, so I doubt it's going to change towards level 70. You'll need more hit rating to overcome the effects, so the hit rating systems will make it harder to do so without the need to increase the penalty.
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Esoteric
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by Esoteric » 15 Nov 2006 16:18
yeah i did some research when i couldt sleep, also about teh weapon skill, so if i get this right weapon skill will ONLY increase critt% now days ?
if so why doesnt it even excist or put on new items ? realy weird.
couldnt they just adjust the effect orso and let it be teh same as before ?
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Grumthorn
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by Grumthorn » 15 Nov 2006 16:30
Knetter wrote:Esoteric wrote:btw i have a question on hit rating.
dual wield has now 25% miss in offhand does this stay the same at lvl 70 in BC ? or will it be more or something
cause then its like 18rating times 25 orso ?
It's 25% on every level up to 60, so I doubt it's going to change towards level 70. You'll need more hit rating to overcome the effects, so the hit rating systems will make it harder to do so without the need to increase the penalty.
24% vs equal level mobs I thought?
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Knetter
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by Knetter » 15 Nov 2006 17:06
Grumthorn wrote:24% vs equal level mobs I thought?
Yeah, you're right.
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