TBC misc stuff (Quite long post)

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TBC misc stuff (Quite long post)

Post by Stuvvie » 11 Oct 2006 18:03

Burning Crusade Professions



Alchemy | Enchanting | Engineering | Jewelcrafting | Blacksmithing | Leatherworking | Tailoring


Alchemy :

New cap - Herb Gathering (Master) : How to find and gather Outland herbs. Gives a potential herbalism skill of 375.

Alchemy Specializations :


Potion Master
Allows an alchemist to sometimes create an additional potion when brewing high level potions.

Transmutation Master
Allows an Alchemist to sometimes to get greater results when transmuting materials.

Elixir Master
Allows an alchemist to sometimes create an additional elixir when brewing high level elixirs.

Flasks :


Flask of Fortification
Increases the player's maximum health by 1500 and Defense Rating by 30 for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.

Flask of Relentless Assault
Increases the player's attack power by 360 for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.

Flask of Mighty Restoration
Increases the player's mana regeneration by 70 mana per 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.

Flask of Shadow Fortification
Increases the player's resistance to shadow spells by 75 and health regeneration by 40 every 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.

Flask of Arcane Fortification
Increases the player's resistance to arcane spells by 75 and health regeneration by 40 every 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.

Potions :


Major Holy Protection Potion
Major Arcane Protection Potion
Major Dreamless Sleep Potion
Major Fire Protection Potion
Major Frost Protection Potion
Major Nature Protection Potion
Major Shadow Protection Potion

These absorb 2800-4000 damage

Major Dreamless Sleep Potion : Puts the imbiber in a dreamless sleep for 12 sec. During that time the imbiber heals 3600 health and 3600 mana.
Super Healing Potion : Restores 1500-2500 health.
Super Mana Potion : Restores 1800-3000 mana.
Heroic Potion : Increases Strength by 70 and temporarily increases health by 700 for 15 sec.
Destruction Potion : Increases spell critical chance by 2% and spell damage by 120 for 15 sec.
Ironshield Potion : Increases armor by 2500 for 2 min.
Sneaking Potion : Increases Stealth a great deal for 30 sec.
Shrouding Potion : Shrouds you from nearby enemies so you seem less threatening to them.
Haste Potion : Increases Haste Rating by 400 for 15 sec.
Super Rejuvination Potion : Restores 1650 to 2750 mana and health.


Insane Strength Potion
Requires Level 45
Increases your Strength by 120 and decreases your Defense Rating by 75 for 15 sec.

Elixirs :


Elixir of Major Frost Power : Increases frost spell damage by up to 55 for 1 hour.
Elixir of Major Firepower : Increases fire spell damage by up to 65 for 1 hour.
Elixir of Major Shadow Power : Increases shadow spell damage by up to 65 for 1 hour.
Elixir of Major Agility : Increases your Agility by 35 for 1 hour.
Elixir of Major Strength : Increases your Strength by 35 for 1 hour.
Elixir of Major Armor : Increases armor by 550 for 1 hour.
Elixir of Major Mageblood : Regenerate 16 mana per 5 sec for 1 hour.
Elixir of Empowerment : Decreases the magical resistances of your spell targets by 30 for 1 hour.
Elixir of the Searching Eye :
Elixir of Camouflage: Imbiber cannot be tracked for 1 hour.
Elixir of Dodging :
Elixir of Healing Power : Increases the effect of healing spells that you cast by up to 50 for 1 hour.
Onslaught Elixir : Increases attack power by 60 for 1 hour.


Transmutes :


Transmute - Primal Earth to Life
Transmute - Primal Fire to Mana
Transmute - Primal Life to Earth
Transmute - Primal Mana to Fire
Transmute - Primal Shadow to Water
Transmute - Primal Water to Shadow
Transmute: Primal Earth to Water
Transmute: Primal Fire to Earth
Transmute - Primal Air to Fire
Transmute - Primal Water to Air

Transmute - Primal Might
Teaches you how to Transmute Primal Air, Water, Earth and Fire into Primal Might.

Primals are created with a spell "Create Primal XYZ" that uses "10 motes" of earth, shadow, air, etc. Not sure what profession is used to make those or where these items come from.

Engineering apparently has something to do with Alchemy now, my guess is that these two items create the Super Healing/Mana pots. The injectors are listed as requiring the Black Anvil. Good to see that at level 70 we'll still be running BRD.
Schematic: Healing Potion Injector
Schematic: Mana Potion Injector



Enchanting :

Boots :

*Enchant Boots - Dexterity : Permanently enchant a piece of boots armor to grant +12 Agility.
*Enchant Boots - Surefooted : Permanently enchant boots to give 5% snare and root resistance as well as a 1% bonus to hit.
*Enchant Boots - Vitality : Permanently enchant boots to restore 4 mana and health every 5 seconds.

Bracers :

* Enchant Bracer - Brawn : Permanently enchants bracers to increase Strength by 12.
* Enchant Bracer - Stats : Permanently enchants bracers to increase all stats by 4.
* Enchant Bracer - Major Defense : Permanently enchants bracers to increase your defense by 8.
* Enchant Bracer - Restore Mana Prime : Permanently enchants bracers to restore 6 mana every 5 seconds.
* Enchant Bracer - Spellpower : Permanently enchants bracers to increase damage done by spells by up to 15.
* Enchant Bracer - Superior Healing : Permanently enchants bracers to increase the effect of healing spells by up to 30.

Chest :

* Enchant Chest - Exceptional Health : Permanently enchant a piece of chest armor to grant +150 health.
* Enchant Chest - Exceptional Mana : Permanently enchant a piece of chest armor to grant +150 mana.
* Enchant Chest - Exceptional Stats : Permanently enchant a piece of chest armor to increase all stats by 6.

Cloak :

* Enchant Cloak - Major Armor : Permanently enchant a cloak to give a 120 additional armor.
* Enchant Cloak - Major Resistance : Permanently enchant a cloak to increase all resistances by 7.

Ring :

* Enchant Ring - Healing Power : Permanently enchant a ring to increase healing spell effects by up to 20.
* Enchant Ring - Spellpower : Permanently enchant a ring to add up to 12 damage to spells.
* Enchant Ring - Stats : Permanently enchant a ring to increase all stats by 4.
* Enchant Ring - Weapon Might : Permanently enchant a ring to add 2 damage to physical attacks.

Shield :

* Enchant Shield - Though Shield : Permanently enchant a shield to give 18 additional block value.
* Enchant Shield - Shield Block : Permanently enchant a shield to give +15 Shield Block Rating.
* Enchant Shield - Intellect : Permanently enchant a shield to give 12 intellect.
* Enchant Shield - Resistance : Permanently enchant a shield to increase resistance to all magic schools by 5.

Weapon :

* Enchant Weapon - Battlemaster : Permanently enchant a weapon to give a chance on striking to heal your party of 50 damage over 10 seconds.
* Enchant Weapon - Major Spirit : Permanently enchant a melee weapon to increase Spirit by 35.
* Enchant Weapon - Major Striking : Permanently enchant a melee weapon to do 7 additional points of damage.
* Enchant Weapon - Major Intellect : Permanently enchant a melee weapon to grant +30 Intellect.
* Enchant Weapon - Potency : Permanently enchant a melee weapon to add 20 Strength.
* Enchant Weapon - Major Spellpower : Permanently enchant a melee weapon to add up to 40 damage to all spells.
* Enchant Weapon - Sunfire : Permanently enchant a melee weapon to add up to 50 damage to fire and arcane spells.
* Enchant Weapon - Soulfrost : Permanently enchant a melee weapon to add up to 54 damage to frost and shadow spells.
* Enchant Weapon - Mongoose : Permanently enchant a melee weapon to occasionally increase Agility by 120 and attack speed slightly.
* Enchant Weapon - Spellsurge : Permanently enchant a melee weapon to have a 3% chance on spellcast to restore 100 mana to all party members of 10 seconds.
* Enchant 2H Weapon - Major Agility : Permanently enchant a two-handed melee weapon to add 35 Agility.
* Enchant 2H Weapon - Savagery : Permanently enchant a two-handed melee weapon to increase attack power by 70.



Engineering :


Fireworks :

- Blue Smoke Flare : Throw a blue smoke flare at a specific location that lasts for 5 min.
- Green Smoke Flare : Throw a green smoke flare at a specific location that lasts for 5 min.
- Red Smoke Flare : Throw a red smoke flare at a specific location that lasts for 5 min.
- White Smoke Flare : Throw a white smoke flare at a specific location that lasts for 5 min.

Explosives :

- Adamantite Grenade : Inflicts 450-751 Fire damage and stuns targets for 3 sec in a 3 yard radius. Any damage will break the effect. Unreliable against targets higher than level 80.
- Elemental Seaforium Charge : Blasts open all but the mightiest of locked doors.
- Fel Iron Bomb : Inflicts 330-771 Fire damage and stuns targets in a 5 yard radius for 3 sec. Any damage will break the effect. Unrelaible against targets higher than level 76.
- Rocket Launcher : Fire a Powerful Rocket at the enemy that does 960 to 1440 damage and stuns them for 2 sec. This thing has quite a kick though...
- Supper Sapper Charge : Explodes when triggered dealing 675 to 1125 Fire damage to all enemies nearby and 900 to 1500 to you.
- The Bigger One : Inflicts 600-1001 Fire damage and stuns targets for 5 sec in a 10 yard radius. Any damage will break the effect. Unrelaible against targets higher than level 80.

Head stuff and various gadgets :

- Critter Enlarger : Enlarges a critter to twice its normal size.
- Foreman's Enchanted Helmet : Increases your chance to resist Silence and Interrupts effects by 10%.
- Foreman's Reinforced Helmet : Increases your chance to resist Stun and Disorient effects by 10%.
- Gnomish Flame Turret : Quickly constructs a gnomish flame turret at your feet that will nearly always attack nearby enemies.
- Gnomish Poultryizer : Turns the target into a chicken for 15 seconds. Well, that is assuming the transmogrification polarity has not been reversed....
- Hyper-Vision Goggles : Increases your stealth detection for 15 sec.
- Remote Mail Terminal : Unfold the Remote Mail Terminal so that it can receive and send mail. It only has enough power to last for 5 min.
- Rocket Boots Xtreme : Engage the rocket boots to greatly increase your speed. You probably wont be still standing when you get there though...

Scopes :

- Stabilized Eternium Scope : Attaches a permanent scope to a bow or gun that increases its Critical Hit Rating by 1%.
- Khorium Scope : Attaches a permanent scope to a bow or gun that increases its damage by 12.
- Adamantite Scope : Attaches a permanent scope to a bow or gun that increases its damage by 10.

Missing descritpions :

Adamantite Frame
Adamantite Rifle
Adamantite Shells
Cogspinner Goggles
Crashin' Thrashin' Robot
Critter Enlarger
Elemental Blasting Powder
Fel Iron Casing
Fel Iron Musket
Fel Iron Shells
Fel Iron Toolbox
Felsteel Boomstick
Felsteel Stabilizer
Gnomish Battle Goggles
Gnomish Poultryizer
Gnomish Power Goggles
Handful of Fel Iron Bolts
Gnomish Tonk Controller
Goblin Tonk Controller
Hardened Adamantite Tube
Healing Potion Injector
Khorium Power Core
Khorium Toolbox
Mana Potion Injector
Nigh-Invulnerability Belt
Ornate Khorium Rifle
Ornate Khorium Rifle
Power Amplification Goggles
Ultra-Spectropic Detection Goggles
Zapthrottle Mote Extractor



Jewelcrafting :


Prospecting (skill) : Search 5 ore of a base metal for precious gems. This will destroy the ore in the process.

Necklaces :

- Amulet of the Moon : Gives 10 additional spirit to nearby party members for 30 min.
- Aquamarine Pendant of the Warrior : Gives 15 additional stamina to nearby party members for 30 min.
- Braided Eternium Chain : Increases the Critical Hit Rating of nearby party members by 28 for 30 min.
- Chain of the Twilight Owl : Increases the spell critical hit chance of nearby party members by 2% for 30 min.
- Citrine Pendant of Golden Healing : Restores 3 health to all nearby party members every 5 seconds for 30 min.
- Embrace of the Dawn : All stats of nearby party members increased by 10 for 30 min.
- Heavy Golden Necklace of Battle : Gives 10 additional strength to nearby party members for 30 min.
- Jade Pendant of Blasting : Increases spell damage done by nearby party members by up to 15 for 30 min.
- Living Ruby Pendant : Restores 6 health per second to nearby party members for 30 min.
- Pendant of the Agate Shield : Gives 10 additional stamina to nearby party members for 30 min.
- Thick Felsteel Necklace : Increases stamina of nearby party members by 20 for 30 min.


Trinkets :

- Figurine - Black Diamond Crab : Reduces melee damage taken by 35 for 20 sec.
- Figurine - Black Pearl Panther : Increases attack power by 90 for 12 sec.
- Figurine - Dark Iron Scorpid : Every swing poisons your foe for 15 damage over 10 sec.
- Figurine - Dawnstone Crab : Reduces melee damage taken by 50 for 20 sec.
- Figurine - Emerald Owl : Restores 60 mana every second for 12 sec.
- Figurine - Felsteel Boar : Summons the Felsteel Boar to fight for you.
- Figurine - Golden Hare : Increased speed by 30% and prevents new snares from landing on the user for 12 sec.
- Figurine - Jade Owl : Restores 30 mana every second for 12 sec.
- Figurine - Living Ruby Serpent : Increases damage and healing done by magical spells and effects by up to 150 for 20 sec.
- Figurine - Nightseye Panther : Increases attack power by 320 for 12 sec.
- Figurine - Ruby Serpent : Increases damage and healing done by magical spells and effects by up to 100 for 20 sec.
- Figurine - Talasite Owl : Restores 900 mana over 12 sec.
- Figurine - Truesilver Boar : Summons the Truesilver Boar to fight for you for 30 seconds.
- F igurine - Truesilver Crab : Reduces melee damage taken by 20 for 20 sec.


Head :

- Eye of the Night : Increases spell damage by up to 34 for 30 min.
- Circlet of Arcane Might : Spell damage increased by 120.



Cut Agate
Cut Aquamarine
Cut Azerothian Diamond
Cut Citrine
Cut Emerald
Cut Jade
Cut Malachite
Cut Moonstone
Cut Opal
Cut Ruby
Cut Sapphire
Cut Shadowgem
Cut Tigerseye

Bold Blood Garnet
Bold Living Ruby
Bright Living Ruby
Brilliant Dawnstone
Brilliant Golden Draenite
Dawnstone Crab
Dazzling Deep Peridot
Dazzling Talasite
Delicate Blood Garnet
Enduring Deep Peridot
Enduring Talasite
Enscribed Noble Topaz
Enscribed Flame Spessarite
Flashing Living Ruby
Gleaming Dawnstone
Gleaming Golden Draenite
Glinting Flame Spessarite
Glinting Noble Topaz
Glowing Nightseye
Glowing Shadow Draenite
Jagged Deep Peridot
Jagged Talasite
Luminous Flame Spessarite
Luminous Noble Topaz
Lustrous Azure Moonstone
Lustrous Star of Elune
Mystic Dawnstone
Potent Flame Spessarite
Potent Noble Topaz
Radiant Deep Peridot
Radiant Talasite
Rigid Dawnstone
Rigid Golden Draenite
Royal Nightseye
Royal Shadow Draenite
Runed Blood Garnet
Runed Living Ruby
Shifting Nightseye
Shifting Shadow Draenite
Smooth Dawnstone
Solid Azure Moonstone
Subtle Living Ruby
Teadrop Living Ruby
Teardrop Blood Garnet
Solid Star of Elune
Sovereign Nightseye
Sovereign Shadow Draenite
Sparkling Azure Moonstone
Sparkling Star of Elune
Stormy Azure Moonstone
Stormy Star of Elune
Thick Dawnstone
Thick Golden Draenite

Arcane Khorium Band
Arcanite Sword Pendant
Blazing Citrine Ring
Blazing Eternium Band
Blood Crown
Coronet of the Verdant Flame
Delicate Eternium Ring
Delicate Living Ruby
Emerald Crown of Destruction
Engraved Truesilver Ring
Fel Iron Blood Ring
Gem Studded Band
Golden Draenite Ring
Golden Dragon Ring
Heavy Adamantite Ring
Heavy Copper Ring
Heavy Felsteel Ring
Heavy Iron Knuckles
Heavy Silver Ring
Inlaid Malachite Ring
Khorium Band of Frost
Khorium Band of Leaves
Khorium Band of Shadows
Khorium Inferno Band
Living Emerald Pendant
Malachite Pendant
Necklace of the Diamond Tower
Onslaught Ring
Opal Necklace of Impact
Ornate Tigerseye Necklace
Pendant of Frozen Flame
Pendant of Shadow's End
Pendant of Thawing
Pendant of the Null Rune
Pendant of Withering
Ring of Bitter Shadows
Ring of Silver Might
Ring of Twilight Shadows
Ruby Crown of Restoration
Ruby Pendant of Fire
Sapphire Pendant of Winter Night
Sapphire Signet
Silver Rose Pendant
Simple Opal Ring
Simple Pearl Ring
Solid Bronze Ring
Thick Adamantite Necklace
Thick Bronze Necklace
Thick Felsteel Necklace
Tigerseye Band
Truesilver Healing Ring
Wicked Moonstone Ring
Woven Copper Ring



Blacksmithing :



Felsteel Shield Spike: Attaches a Felsteel Spike to your shield that deals 26-38 damage every time you block with it.

Greater Rune of Shielding : Applies the Greater Rune of Shielding to a shield. This rune absorbs up to 4000 points of damage before it fails.
Greater Rune of Warding : Put a Greater Rune of Warding on chest armor or robe that stops 400 points of damage every 2 minutes. Lasts for 1 hour.
Lesser Rune of Shielding : Applies the Lesser Rune of Shielding to your shield. This rune absorbs up to 1000 points of damage before it fails.
Lesser Rune of Warding : Put a Lesser Rune of Warding on chest armor or a robe that stops 200 points of damage every 2 minutes. Lasts for 1 hour.

Adamantite Sharpening Stone : Increase sharp weapon damage by 12 and add 1% crit for 30 minutes.
Fel Sharpening Stone : Increase sharp weapon damage by 12 for 30 minutes.

Adamantite Breastplate
Adamantite Cleaver
Adamantite Dagger
Adamantite Maul
Adamantite Plate Bracers
Adamantite Plate Gloves
Adamantite Rapier
Black Felsteel Bracers
Blessed Bracers
Bracers of the Green Fortress
Dirge
Earthpeace Breastplate
Enchanted Adamantite Belt
Enchanted Adamantite Boots
Enchanted Adamantite Breastplate
Enchanted Adamantite Leggings
Eternium Runed Blade
Fel Edged Battleaxe
Fel Hardened Maul
Fel Iron Breastplate
Fel Iron Chain Bracers
Fel Iron Chain Coif
Fel Iron Chain Gloves
Fel Iron Chain Tunic
Fel Iron Greatsword
Fel Iron Hammer
Fel Iron Hatchet
Fel Iron Plate Belt
Fel Iron Plate Boots
Fel Iron Plate Gloves
Fel Iron Plate Pants
Felfury Gauntlets
Felsteel Gloves
Felsteel Helm
Felsteel Leggings
Felsteel Longblade
Felsteel Reaper
Gauntlets of the Iron Tower
Hand of Eternity
Helm of the Stalwart Defender
Khorium Belt
Khorium Boots
Khorium Champion
Khorium Pants
Oathkeeper's Helm
Ragesteel Breastplate
Ragesteel Gloves
Ragesteel Helm
Runic Hammer
Shadowiron Bracers
Shadowiron Breastplate
Shadowiron Gloves
Shadowiron Helm
Steelgrip Gauntlets
Storm Helm
Swiftsteel Gloves



Leatherworking :



Nether Armor Kit : Permanently increase the mana regeneration of an item worn on the chest, legs, hands or feet by 3 mana every 5 seconds. Only usable on items level 60 and above.
Earth Armor Kit : Permanently increase the defense rating of an item worn on the chest, legs, hands or feet by 8. Only usable on items level 60 and above.
Outland Armor Kit : Permanently increase the stamina of an item worn on the chest, legs, hands or feet by 8. Only usable on items level 55 and above.

Comfortable Insoles
Fel Leather Boots
Fel Leather Gloves
Fel Leather Leggings
Felscale Boots
Felscale Breastplate
Felscale Gloves
Felscale Pants
Felstalker Belt
Felstalker Bracers
Felstalker Breastplate
Heavy Clefthoof Boots
Heavy Clefthoof Leggings
Heavy Clefthoof Vest
Heavy Outland Leather
Netherfury Belt
Netherfury Boots
Netherfury Leggings
Outland Leather
Primal Riding Crop
Scaled Outland Boots
Scaled Outland Gloves
Scaled Outland Pants
Scaled Outland Vest
Stylin' Adventure Hat
Stylin' Crimson Hat
Stylin' Jungle Hat
Stylin' Purple Hat
Thick Outland Boots
Thick Outland Gloves
Thick Outland Pants
Thick Outland Vest
Wild Outland Boots
Wild Outland Gloves
Wild Outland Leggings
Wild Outland Vest



Tailoring :



Golden Spellthread : Permanently embroids spellthread into pants increasing healing by up to 37 and stamina by 18.
Mystic Spellthread : Permanently embroids spellthread into pants increasing spell damage by up to 18 and stamina by 15.
Runic Spellthread : Permanently embroids spellthread into pants increasing spell damage by up to 20 and stamina by 18.
Silver Spellthread : Permanently embroids spellthread into pants increase healing by up to 31 and stamina by 15.

Netherweave Net : Captures a target up to 25 yards away in a net for 3 sec. Unreliable against targets higher than level 70.
Heavy Netherweave Net : Captures a target up to 35 yards away in a net for 3 sec. Unreliable against targets higher than level 80.

Arcanoweave Boots
Arcanoweave Bracers
Arcanoweave Robe
Bag of Jewels
Battlecast Hood
Battlecast Pants
Black Belt of Knowledge
Blackstrike Bracers
Bolt of Imbued Netherweave
Bolt of Netherweave
Bolt of Soulcloth
Bracers of Havok
Cloak of Eternity
Cloak of the Black Void
Ebon Shadowbag
Frozen Shadoweave Boots
Frozen Shadoweave Shoulders
Frozen Shadoweave Vest
Girdle of Ruination
Imbued Netherweave Bag
Imbued Netherweave Boots
Imbued Netherweave Pants
Imbued Netherweave Robe
Imbued Netherweave Tunic
Manaweave Cloak
Netherweave Bag
Netherweave Belt
Netherweave Boots
Netherweave Bracers
Netherweave Gloves
Netherweave Pants
Netherweave Robe
Netherweave Tunic
Primal Mooncloth
Primal Mooncloth Bag
Primal Mooncloth Belt
Primal Mooncloth Robe
Primal Mooncloth Shoulders
Resolute Cape
Soulcloth Gloves
Soulcloth Shoulders
Soulcloth Vest
Spellcloth
Spellfire Bag
Spellfire Belt
Spellfire Gloves
Spellfire Vest
Spellstrike Pants
Spellstrke Hood
Spellstrke Pants
Unyielding Bracers
Unyielding Girdle
Vengeance Wrap
White Remedy Cape
Whitemend Hood
Whitemend Pants


Figurines/Trinkets


I only list items with mats currently existing in game

The following Figurines are for trinket slot.

- Figurine - Black Diamond Crab : Reduces melee damage taken by 35 for 20 sec.

2 x Azerothian Diamond
2 x Arcanite Bar
4 x Thorium Bar
4 x Pristine Black Diamond
4 x Black Diamond

- Figurine - Black Pearl Panther : Increases attack power by 90 for 12 sec.

4 x Black Pearl
4 x Flask of Mojo

- Figurine - Dark Iron Skorpid : Every swing poisons your foe for 15 damage over 10 sec.

4 x Dark Iron Bar
2 x Arcanite Bar
2 x Star Ruby

- Figurine - Emerald Owl : Restores 60 mana every second for 12 sec.

2 x Huge Emerald
2 x Arcanite Bar
2 x Thorium Bar
4 x Powerful Mojo

- Figurine - Golden Hare : Increased speed by 30% and prevents new snares from landing on the user for 12 sec.

6 x Gold Bar
2 x unknown (BC mats)

- Figurine - Jade Owl : Restores 30 mana every second for 12 sec.

4 x Jade
2 x Truesilver Bar
4 x Vision Dust
2 x unknown (BC mats)

- Figurine - Ruby Serpent : Increases damage and healing done by magical spells and effects by up to 100 for 20 sec.

2 x Star Ruby
2 x Essence of Fire
4 x Flask of Big Mojo
2 x Truesilver Bar

- Figurine - Truesilver Boar : Summons the Truesilver Boar to fight for you for 30 seconds.

2 x Star Ruby
4 x Truesilver Bar
2 x Heart of Fire
2 x Breath of Wind
4 x Flask of Mojo

- Figurine - Truesilver Crab : Reduces melee damage taken by 20 for 20 sec.

2 x Aquamarine
4 x Truesilver Bar
2 x Core of Earth
2 x Globe of Water
4 x Flask of Mojo

BLUE ARMOR SETS/WEAPONS:

http://www.worldofraids.com/forum/viewtopic.php?t=403 Armor Sets.

http://www.worldofraids.com/forum/viewtopic.php?t=402 Weapons.

Note that the gear and weapons are different from the Arena awards, these are rumoured to be totally blue and a epic armor set should be around somewhere.
Nochnoy & Stuvvie

Just plays a game, for fun.
Stuvvie
Die-hard
Posts: 1149
Joined: 01 Jan 1970 01:00
Location: Lemmer, Netherlands
Contact:

Post by Stuvvie » 11 Oct 2006 18:05

Trinkets (Blue's)

Auslese's Light Channeler
Binds when picked up
Trinket
Requires Level 61
Equip: Increases healing done by spells and effects by up to 59.
Use: Reduces the cost of your next spell cast within 10 secs by up to 215 mana.

Mark of Conquest
Binds when picked up
Unique
Trinket
Classes: Warrior, Hunter, Rogue, Druid
Requires Level 62
Equip: +54 Attack Power.
Equip: Sometimes heals bearer of 90-121 damage when damaging an enemy in melee.

Fetish of the Fallen
Binds when picked up
Unique
Trinket
Requires Level 65
Equip: +56 Attack Power.
Use: The next opponent killed within 10 secs that yields experience or honor will restore 900 health.

Figurine - Nightseye Panther
Binds when picked up
Unique
Trinket
Requires Level 70
Equip: Increases your effective stealth level by 1.
Use: Increases attack power by 90 for 12 secs.

Mark of Vindication
Binds when picked up
Unique
Trinket
Classes: Paladin, Shaman
Requires Level 62
Equip: +54 Attack Power.
Equip: Chance on spell hit to restore 128-173 mana to the bearer.

Oculus of the Hidden Eye
Binds when picked up
Unique
Trinket
Requires Level 65
Equip: Increases damage and healing done by magical spells and effects by up to 33.
Use: The next opponent killed within 10 secs that yields experience or honor will restore 900 mana.

Mark of Defiance
Binds when picked up
Unique
Trinket
Classes: Priest, Mage, Warlock
Requires Level 62
Equip: Increases damage and healing done by magical spells and effects by up to 32.
Equip: Chance on spell hit to restore 128-173 mana to the bearer.

Runed Fungalcap
Binds when picked up
Unique
Trinket
Requires Level 62
Equip: Improves your resilience rating by 30.
Use: Absorbs 440 damage. Lasts 20 secs.

Mark of Conquest
Binds when picked up
Unique
Trinket
Classes: Warrior, Hunter, Rogue, Druid
Requires Level 62
Equip: +54 Attack Power.
Equip: Sometimes heals bearer of 90-121 damage when damaging an enemy in melee.

Mark of Defiance
Binds when picked up
Unique
Trinket
Classes: Priest, Mage, Warlock
Requires Level 62
Equip: Increases damage and healing done by magical spells and effects by up to 32.
Equip: Chance on spell hit to restore 128-173 mana to the bearer.
Nochnoy & Stuvvie

Just plays a game, for fun.
Stuvvie
Die-hard
Posts: 1149
Joined: 01 Jan 1970 01:00
Location: Lemmer, Netherlands
Contact:

Post by Stuvvie » 11 Oct 2006 18:06

Rings

Band of the Exorcist (EPIC)
Binds when picked up
Unique
Finger
+24 Stamina
Requires Level 67
Equip: Improves critical strike rating by 16.
Equip: Improves your resilience rating by 11.
Equip: Improves hit rating by 10.
Equip: +34 Attack Power.

Seal of the Exorcist (EPIC)
Binds when picked up
Unique
Finger
+24 Stamina
Requires Level 67
Equip: Improves spell hit rating by 12.
Equip: Improves your resilience rating by 11.
Equip: Increases damage and healing done by magical spells and effects by up to 28.

Longstrider's Loop (BLUE)
Binds when picked up
Unique
Finger
+16 Agility
+15 Stamina
Requires Level 64
Equip: Improves hit rating by 11.
Equip: +32 Attack Power.

Ring of the Exarchs (BLUE)
Binds when picked up
Unique
Finger
+17 Agility
+24 Stamina
Requires Level 65
Equip: +34 Attack Power.
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Post by Stuvvie » 11 Oct 2006 18:06

Necklaces (Blue's)

Amulet of Power
Binds when picked up
Neck
+16 Strength
+11 Agility
+15 Stamina
Requires Level 61

Luminous Pearls of Insight
Binds when picked up
Neck
+15 Stamina
+15 Intellect
Requires Level 63
Equip: Improves spell critical strike rating by 11.
Equip: Increases damage and healing done by magical spells and effects by up to 19.

Sigil of Shaffar
Binds when picked up
Neck
+18 Stamina
+16 Intellect
Requires Level 64
Equip: Increases damage and healing done by magical spells and effects by up to 21.

Talisman of Tenacity
Binds when picked up
Neck
+30 Stamina
Requires Level 63
Equip: Improves your resilience rating by 20.
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Post by Dewhell » 11 Oct 2006 18:24

Heavy Netherweave Net : Captures a target up to 35 yards away in a net for 3 sec. Unreliable against targets higher than level 80.
how should i even hit a lvl +10 mob? :)
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Post by Stuvvie » 11 Oct 2006 18:45

Bosses are lvl 500.

Or well they are deemed like that, think of it a special mob type.

+10 levels is huge though it there are indeed such mobs around at the final parts of TBC, +hit and +skill 4tw.
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Post by Dust » 11 Oct 2006 18:49

Bosses are considered level 63 in current end game.
I am not sure if this is static or allways your level +3. I am also not sure if this still holds for TBC endgame.
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Post by Cyberia » 11 Oct 2006 22:08

Stuvvie wrote:Bosses are lvl 500.
Thats very late beta / early release when bosses were 500.. they got changed as Dust said above to 63 ish.
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Post by Jora » 12 Oct 2006 00:33

Level 500 just meant the same as now, that the client does not know the level. The server uses an internal value that is 63 for most bosses.
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Post by Stuvvie » 12 Oct 2006 17:54

Read one line more after I said that bosses are/were lvl 500.
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Post by Stuvvie » 14 Oct 2006 09:56

And as it get's updated far too much I suggest visiting http://www.worldofraids.com for actual TBC info, some nice stuff being posted there!
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Post by Stuvvie » 14 Oct 2006 10:01

Compilation of interesting points:

Levelling to 70:

* Golds: 60-67 netted +900g from just quests.
* So far, I -think- they're making it a priority to keep enough quests to avoid grinding (good thing).
* A very large proprotion of the +hp change is actually the hp/level being increased beyond what's considered (currently) reasonable, resulting me in a pure dps seeking build having almost 7k because it just keeps showing up on my gear.
* The majority of quests are soloable
* Hellfire Penn is about the size of EPL and WPL combined
* during alpha, it took 9 hours (without rested experience) to gain a level.
* you'll probably be wearing around 7 pieces (of T3) when you hit 70, and none after a month of doing instances and raids
* You can buy one extra bank slot.

Replacing Gear

* Item mudflation is so far on the extreme side of things. You'll be replacing tier .5 within an hour or two of playing.
* Blue rewards are on par or better to what you would normally get out of instances in WoW classic relative to equivalent greens
* Trash greens are roughly MC. BWL starts off with low level quest drops. AQ is hard quests/high level drops, and Naxx gear gets slightly ecliplsed with the difficult 5 man instance gear- but Naxx gear is most certainly on most come 67, short of stam bonuses.
* (How much T3 will I be wearing at lvl 70?) Honestly, 1-3 max based purely on stats. Possibly a bit more based on set bonuses. New gear is just obscene, especially stat based. In addition, most new leather/rogue gear specificly is AP + Agl.
* blue level 65 quest reward weapons are in the 60-62 dps range for 1h
* expect to only start replacing naxx items from 68-70.
* i've replaced 7 items, most of which are my oldest epics (gurubashi dwarf destroyer, quick strike ring, claw of the black drake, and so on)
* The 2 first instances are rather easy, and the loot it drops there is comparable to BWL loot more or less.
* But a healing neck that dropped from the last boss of hellfire rampart was 85% of the cthun neck.
* As for shadow gear you will start changing that from the get go.I replaced my Sash of whispering secrets with a green quest reward

Professions

* The super health and mana potion injectors are basically just a way to stack potions to 20 instead of 5. They require 20 of the appropriate potion to make and they share the potion cooldown
* Goblin Rocket Launcher. 5 minute cooldown, 5 second cast, 50 yard range. It does 960-1440 fire damage and stuns for 3 seconds while also knocking you down.
* You will need about 100 runecloth to take first aid to 330, then bandages with the new cloth, which drops quite liberally (i cant remember the name now) up to 375.
* Disenchanting now requires 225 skill.So no more lvl 1 shard mules.
* Also some enchants are now lvl capped.Eg Crusader,+15 agi,+100hp etc.No more uber twinks either.
* They added a new mechanic to alchemy where you can spontaneously 'discover' new recipes while creating potions.
* fel lotus, used to create the new flasks, is a random drop off regular herb nodes (like swiftthistle) rather than a separate plant
* other nifty additions to herbalism, you can gather herbs off certain types of mobs, certain herb spawns give you a buff when picked, random chance for some BoP consumables from herb spawns
* Herbalism - Fel Blossom is a random drop from Felweed, it's a 750-1250 (IIRC) damage shield type consumable, and BoP
* a type of node called flame something-or-another, that you can pick with herbalism. You don't actually get an herb from it but a consumable that increases your fire spell damage (by 80 I think?) or adds a fire proc to your weapon for a limited amount of time.
* Jewelcrafting - start stocking non-green ores/bars and some gems. save up a lot of ore and any spare gems you can acquire. A lot of copper bars are used early on.
* Have seen no use whatsoever for elementium, bloodvine, MC cores....
* Jewelcrafting - When prospecting ore, you always get "dust" (i.e. Thorium dust, Fel iron dust, etc.) that is vendor trash. Additionally, there is roughly a 60% chance to get a gem. I've seen double gems (one of each type) but never two of the same gem.
* The higher level of JC (260-300) required some annoying world mats like Mojo and essence of water/earth/undeath. It made it pretty hard to skill up.
* As far as I saw, for all professions all new 300+ skills use purely BC materials.
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Post by Jasoran » 14 Oct 2006 10:21

Stuvvie wrote: * Have seen no use whatsoever for elementium, bloodvine, MC cores....
That's good, means we don't have to keep going to the places where they drop... The only other smart way to design it would have been to make those mats available somewhere in Outland too.

A couple of questions, since you have obviously spent way more time researching this than I will have time/energy to:
* What about resist gear? Is it needed, is it available as drops and/or crafted, and if so how soon will we start replacing what we have now?
* What's with the 375 skill cap? Have they shucked the old formula of level x 5 as the cap?
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Post by Stuvvie » 14 Oct 2006 23:35

I for one haven't seen a thing about resistance gear but tbh, resist gear started to be very much needed in the current set up of WoW which means it came around the corner at 40 man raiding.

what would be smart though is to make a extremely stupid looking set that can be attained trough a extremely stupid questline which puts all resistances over 200 as a basic set, advanced set up to 300.

It's totally silly to make people spend so frigging much time on such specific and encounter dependant gear which otherwise won't be used at all.

Your question about the professions is something I not entirely understand, I expect it's just 75 more levels to craft the TBC stuff.
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Post by Dust » 15 Oct 2006 00:03

Stuvvie wrote: what would be smart though is to make a extremely stupid looking set that can be attained trough a extremely stupid questline which puts all resistances over 200 as a basic set, advanced set up to 300.
Yeah, and give us cloth armor with 50% dodge...
Not going to happen.
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