Unofficial patch notes 2.3

Here you can ask everything that's WoW related.

Moderator: Dust

Post Reply
Gamberra
Die-Harder
Posts: 6141
Joined: 01 Jan 1970 01:00
Contact:

Unofficial patch notes 2.3

Post by Gamberra » 27 Sep 2007 08:03

2.3 Unofficial Patch Notes

Blizzard Posters have been very active on 2.3 changes, therefore a list has been compiled into patch notes which contains all blue posts related to 2.3, we added several additions to this list made by the wow community (we will keep adding new). Let us know in comments if something is missing (all new additions will be mentioned in the latest news updates).


General
•New daily quests targeting a random battleground each day. (UPDATED)
•Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike vs Drain Life)
•Level 20-60 Quest EXP has been increased, while EXP to Level has been decreased
•New Title - Champion of the Naaru: Awarded to those who complete the Tempest Keep attunement quest at level 70
•New Flying Mount added. Requires 2,000g and Exalted with Cenarion Expedition
•New 10-Man Raid - Zul'Aman, Zul'Aman is complete and now only needs time on the PTR.
•Heroic Badges drop from Zul'aman and Karazhan bosses
•Guild Banks added to the game with patch 2.3
•New Arena Relics have been added for more talent specs, and existing Relics have been renamed to create a more consistent naming convention
•1/3rd of +Healing will count as +Dmg

PvP
•Battlegrounds now have a buff period upon entering, and upon being resurrected at the Spirit Healer (similar to Arenas)
•New Battleground rewards: Boots, Belt, and Bracers


Mages
•10% coefficient tax removed from Improved Fireball and Improved Frostbolt
•New Spell - Ritual of Refreshment: Allows players to pick up food/water (Soulwell like)
•Evocation now restores 15% of your total mana each 2 seconds
•Arcane Meditation increased to 10/20/30% mana regeneration
•Ice Barrier will receive additional benefit from +Dmg
•Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced.

Shamans
•Lightning Overload now has a 4/8/12/16/20% chance to proc
•Lightning Overload damage has been decreased by 50%
•Lightning Overload now causes 0 threat
•Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds
•Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased
•Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending
•Elemental Focus will now reduce the mana cost of your next two damage spells by 40%
•Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased
•Chain Lightning casting time reduced to 2 seconds, and mana cost decreased
•Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds
•May equip 2-Handed Axes and 2-Handed Maces without spending talent points
•Frost Shock no longer has Diminishing Returns
•Shamanistic Rage will reduce damage taken by 30% in addition to it's current effects
•Spirit Weapons will reduce melee threat by 30%
•Mental Quickness adds 10/20/30% to +Dmg and +Healing based on your total Attack Power, in addition to it's current effects

Druids
•Cure Poison and Abolish Poison may now be cast in Tree of Life form
•Remove Curse may now be cast in Moonkin form
•Rebirth cooldown reduced to 20 minutes
•Intensity increased to 10/20/30% mana regeneration

Warlocks
•Ritual of Souls has had it's casting time significantly reduced

Warriors
•Weapon Mastery has been changed to reduce the duration of Disarm effects by 25/50% (UPDATED)
•Mace Specialization proc has been reduced
•Mace Specialization Rage increased to 7
•Tactical Mastery now greatly increases threat from Mortal Strike and Bloodthirst while in Defensive Stance
•Devastate now combines the effects of Sunder Armor into it's effect, and is affected by all talents and items that affect Sunder Armor

Priests
•New Dwarf/Draenei ability - Chastise: Causes Holy damage and incapacitates target for 2 seconds (UPDATED)
•Fear Ward will now be available to all Priests at level 20 (UPDATED)
•Fear Ward duration reduced to 3 minutes, and cooldown increased to 3 minutes (UPDATED)
•Power Word: Shield will gain additional benefit from spell damage and healing bonuses. Base absorb values for ranks 10, 11 and 12 have been reduced to compensate for this change.
•Pain Suppresion may target Friendly targets
•Pain Suppresion reduces Friendly target's threat by 5%
•Pain Suppresion reduces Friendly target's damage taken by 40%
•Pain Suppresion cooldown reduced to 2 minutes
•Meditaion increased to 10/20/30% mana regeneration
•Prayer of Healing gains additional benefit from +Dmg and +Healing
•Circle of Healing gains additional benefit from +Dmg and +Healing
•Circle of Healing's base healing has been reduced
•Holy Nova (Healing only) gains additional benefit from +Dmg and +Healing

Paladins
•Exorcism's mana cost has been lowered
•Holy Wrath's mana cost has been lowered
•Hammer of Wrath's mana cost has been lowered
•Vengeance has been increased to 30 seconds
•Improved Seal of the Crusader effect added to base abilitiy
•Improved Seal of the Crusader now gives the effects of Sanctified Crusader
•New Talent - Sanctified Seals: Increases your chance to critically hit with all spells and melee by 1/2/3%, and reduces the chance your Seals can be dispelled by 33/66/100%
•Crusader Strike cooldown is being reduced to 6 seconds

Rogues
•Fleet Footed increased to 15% speed increase
•Deadly Throw travel speed is being significantly increased
•Deadly Throw snare duration is being slightly increased by 1 second
•Deadly Throw no longer triggers Ruthlessness
•Ruthlessness now only affects melee Finishing Moves
•Blind will no longer require a reagent. It will also be changed to a ranged physical attack, will share the same diminish category as Cyclone, and diminish in PvE as well as PvP. It will no longer be considered a poison.
•Shadowstep may now be used while not in stealth
•Shadowstep reduces threat caused by your next Ambush, Garrote, or Backstab by 50%
•Shadowstep cooldown increased to 40 seconds
•Dirty Deeds increases damage of special attacks by 10/20% against targets below 35% health

Hunters
•Wyvern Sting is now instant cast
•Arcane Shot (Rank 6+) will now dispel 1 Magic effect in addition to damage
•Serpent Sting, Immolation Trap, and Explosive Trap gain additional damage based on Ranged Attack Power

Engineering
New Recipe - New Field Repair Bot: Dropped(?) by Gan'arg Analyzers in Blade's Edge Mountains
New Field Repair Bot is able to buy/sell
Flying Mount added for Engineers. Regular and Epic version.

Fishing
Fish Tracking may be learned from a journal, fished from crates
New fish added near Karazhan and Zul'Aman

Cooking
New Daily Quests
New recipes added for fish found near Karazhan and Zul'Aman

Season 3 Arena Information
Weapon Rating - 1850
Shoulder Rating - 2000

Personal Arena Ratings are also being implemented. Full details here:
http://forums.worldofwarcraft....=1&sid=1#10



2.3 Changes and Daily Blue

New Flying Mount in 2.3 (Source)

We translated it from french to english.

Regarding Flying Mounts, we plan to add a new mount in 2.3. This mount will be buyable from the Cenarion Expedition, the requirements to buy it are exalted and 2000 gold.


Personal Arena Ratings implemented in 2.3 (Source)

Well to start we'll just let everyone know that the arena RATINGS (not the number of points they'll cost) required to purchase the season 3 items will be 1850 for the weapons, and 2000 for shoulders. The rating will not be required to continue using the item, only to initially purchase it.

Now, most people have expected the weapon rating since we announced it at BlizzCon, and it's a bit lower than we had initially said, but the shoulders are obviously going to raise some questions. The shoulders for any set are commonly the most visually representative, they're the most visible at any distance, and as they allow a lot of space compared to say a leg or bracer item, we commonly take them and really create something visually impressive. We want that visually impressive item to represent what a player has achieved, and so the achievement of being a contender in the arena at a higher level will be visually distinguished. The shoulders are also average in the benefit they provide, as compared to a chest or leg item for example, and without them the set bonuses can still be completed.

This raises the question of a player finding a team that is of a skill level higher than their own, and simply buying the item with points they've gained at a lower rating. To restrict this we're implementing a personal rating system in patch 2.3. This is an additional arena rating that is unique to each character for each team they belong to. This rating rises and declines using the same formula as the arena team rating, but only in games that character participates in. You'll also be able to track this rating through the PvP interface. The personal rating will be used for purchasing items that require a specific rating, and also be used to determine eligibility for the end of season rewards. So, a player will have to achieve a specific rating, and not just get into a team to see the rewards that are meant to visually distinguish the high-rated players.


New Daily Quests (Source)

We have some new daily quests targeting a random battleground each day. You'll want to keep an eye out for Alliance Brigadier Generals and Horde Warbringers near your faction's battlemasters in all major capitals. The battleground daily quests will reward gold, experience, and honor. You’ll be able to begin these as soon as you’re able to enter the battlegrounds themselves. So if it’s a WSG day, and you’re level 11, you can take the quest.


One hour delay on AH mails (Source)

Just curious what this is about. We have to wait an hour to get our cash now?

This is in addition to the mail change that we made previously in patch 2.1.3. By adding in the delay we can better track transactions to assure the legitimacy of them.

This change will help us to better ensure the legitimacy of such transactions and further prevent the unlawful influx of currency into each realm’s economy.
Players will still receive their items immediately, but it will take one hour for the coins to show up in your mailbox.


Why do level 60 recipes require Exalted? (Source)

There are a number of recipes in the game that require exalted reputation to receive. The enchants you are referring to are pretty unique and still desired by many people at level 70. So we wanted to add a new method to make them attainable but just like a lot of other enchanting recipes, we don't want them to be easily attainable. If we wanted that they would be purchasable from a trainer.

While hitting exalted with one of these factions doesn't happen in 5 minutes, if you want to get the particular enchant, you can focus on getting reputation for that faction and you will definitely reach it over time.


Measures have been taken to prevent rep/loot farming in Hyjal (Source)

There are indeed protections put in place that should make it extremely difficult for very small groups of players to activate the Battle of Mount Hyjal event and be rewarded with either reputation or items from killing the incoming enemy creatures before the players suffer a defeat. Whenever an enemy wave spawns, there's a check done to see if you've killed enough of the enemy creatures. If you haven't, then loot/rep is disabled for that wave of spawns. If you have killed enough, then that wave and further waves of creatures leading up to the next boss have loot/reputation.

Under relatively normal conditions where a full raid is attempting to fight through the enemy waves of creatures to defeat a boss, all creatures past the first wave should reward reputation and have a chance at item loot.

These kinds of protections were necessary so as to not promote the creation and activation of large numbers of Hyjal instances, which could lead to performance problems for the server.


source:

http://www.worldofraids.com
Image
Stormwern
Die-hard
Posts: 1006
Joined: 01 Jan 1970 01:00
Location: Sweden
Contact:

Post by Stormwern » 27 Sep 2007 08:33

1/3rd of +Healing will count as +Dmg
wow..
Rakmar
Posts: 403
Joined: 01 Jan 1970 01:00
Contact:

Post by Rakmar » 27 Sep 2007 08:42

I hope this is true true TRUE!
Rakmar - Lvl 60 Night Elf Hunter

O xein', angellein Lakedaimoniois hoti täde, keimetha tois keinon rhämasi peithomenoi
Stormwern
Die-hard
Posts: 1006
Joined: 01 Jan 1970 01:00
Location: Sweden
Contact:

Post by Stormwern » 27 Sep 2007 09:03

This is a bombshell, such amazing buffs!
Jinxo
Posts: 441
Joined: 01 Jan 1970 01:00
Contact:

Post by Jinxo » 27 Sep 2007 09:17

Stormwern wrote:This is a bombshell, such amazing buffs!
Not if your a Hunter. Its mediocre at best.
Stormwern
Die-hard
Posts: 1006
Joined: 01 Jan 1970 01:00
Location: Sweden
Contact:

Post by Stormwern » 27 Sep 2007 09:21

The arcane shot buff must be gold in pvp
Jinxo
Posts: 441
Joined: 01 Jan 1970 01:00
Contact:

Post by Jinxo » 27 Sep 2007 09:44

Yeah, still doesnt sort the Arena problems out though.

I have no issues with BG's.
User avatar
Dust
The Boss
Posts: 9093
Joined: 01 Jan 1970 01:00
Contact:

Re: Unofficial patch notes 2.3

Post by Dust » 27 Sep 2007 09:48

Gamberra wrote: Mages
•10% coefficient tax removed from Improved Fireball and Improved Frostbolt
•New Spell - Ritual of Refreshment: Allows players to pick up food/water (Soulwell like)
•Evocation now restores 15% of your total mana each 2 seconds
•Arcane Meditation increased to 10/20/30% mana regeneration
•Ice Barrier will receive additional benefit from +Dmg
•Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced.
*yawn*

Undoing a nerf, a stupid vending machine, evocation nerf, and some other minor changes... I am not impressed...
I do what I think is right. But I don't think that what I think is right can not be wrong.
Ltuan
Die-hard
Posts: 1909
Joined: 01 Jan 1970 01:00
Location: UK
Contact:

Post by Ltuan » 27 Sep 2007 11:29

Stormwern wrote:This is a bombshell, such amazing buffs!
Hmm FW CD increased to 3 mins ;-/...
Ltuan / Ibu & Horde Defector...
Image
Stormwern
Die-hard
Posts: 1006
Joined: 01 Jan 1970 01:00
Location: Sweden
Contact:

Post by Stormwern » 27 Sep 2007 11:33

Ah, thought it was duration, that's terrible. Lucky there isn't much fear in 25 mans.
Knetter
Die-Harder
Posts: 3057
Joined: 01 Jan 1970 01:00
Location: The Netherlands
Contact:

Post by Knetter » 27 Sep 2007 12:12

It's both ;) But any priest can use it now, so I guess that should balance things out.
Knetter, Tiny Tank Emeritus

"What we do in life, echoes in eternity"
lionas
Posts: 44
Joined: 10 Aug 2007 18:14
Contact:

Post by lionas » 27 Sep 2007 17:48

•Blind will no longer require a reagent

finnaly been waiting a long time already µ

cheers hope its true :D
Post Reply

Who is online

Users browsing this forum: No registered users and 65 guests