Remarkable what you can do with 177k
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Jora
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Gianna
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For this one: If you would take all the data that is used to display everything during the course of this demo, you would probably need a DVD or more to store it, yet the demo itself is less than 200kB.
(This is done by a very clever way of mathematically generating all the textures used, which take A LOT of space when stored ready-made instead of generated).
Overall: The thing called "demo" in this case is a piece of "computer aided art", a mix of graphics, animation, music and sound created by talented people, an art form that has been around since the days of the Commodore 64. Some people gather, toss around their ideas, compose music, create something akin to a movie script and glue it all together in a (usually incredibly clever) software. It does only serve the purposes of entertaining the viewer and showing off the makers' skills.
I can go into more detail if you want, Darky.
--Alex
(This is done by a very clever way of mathematically generating all the textures used, which take A LOT of space when stored ready-made instead of generated).
Overall: The thing called "demo" in this case is a piece of "computer aided art", a mix of graphics, animation, music and sound created by talented people, an art form that has been around since the days of the Commodore 64. Some people gather, toss around their ideas, compose music, create something akin to a movie script and glue it all together in a (usually incredibly clever) software. It does only serve the purposes of entertaining the viewer and showing off the makers' skills.
I can go into more detail if you want, Darky.
--Alex
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It's basically about making a movie with the best compression possible: Creating the stuff on the fly. Instead of having textures, you have formulas. Instead of having polygon models, you have abstract descriptions (formulas...).
And so on.
It's quite an interesting way of programming, you don't make a movie, you write a program that writes an other program that renders the movie on the fly.
And so on.
It's quite an interesting way of programming, you don't make a movie, you write a program that writes an other program that renders the movie on the fly.
I do what I think is right. But I don't think that what I think is right can not be wrong.
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Started following their work since they released their first 64k demo quite a few years ago. This one is even more amazing, but 64k for 5 "levels" with Unreal Tournament like quality + music is also just truly asonishing. Always wanted to follow their footsteps and create similar stuff, but the math of this stuff is just too complex for me to program
Sticking with web for now...
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